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CultureJun 7, 2026· 2 min read

Star Wars Zero Company Releases in August: Anakin Skywalker Appears in the Trailer

Star Wars Zero Company

Star Wars Zero Company finally has a date: August 27, 2026, with a launch on PC, PS5, and Xbox Series X/S. In the new trailer shown at the Summer Game Fest, Anakin Skywalker makes an appearance. The game from Bit Reactor and Respawn remains set as a single-player tactical turn-based game, with a campaign set during the Clone Wars, focusing heavily on teamwork, permadeath, and managing relationships among group members.

The Date and the Trailer

The confirmation of the release window comes after months of fragmented hints and leaves little room for doubt: the release is set for the end of August, with pre-orders already open on the supported platforms. In the trailer shown during the Summer Game Fest, the narrative aspect takes center stage without sacrificing gameplay, featuring sequences that alternate between tactical battles and more cinematic moments. This suggests that the game will have a long story, unfolding as the player undertakes missions in X-COM style.

The footage also features General Anakin Skywalker, appearing during the height of the Clone Wars, adding an immediate connection for those following the timeline of the Star Wars universe. There will also be a strong emphasis on customization, with tailor-made clone soldiers alongside familiar mercenaries, and the ability to detail modifications on weapons.

The framework remains as anticipated by EA in 2025: Hawks, a former Republic officer, leads Zero Company in a war fought in the shadows, with a team of professionals, reluctant allies, and different classes to manage mission after mission. The campaign aims for a grittier, collective reading of the conflict, with bases to expand, operatives to recruit, and a galactic map influencing the course of the game.

The developers emphasize a system that rewards planning: permadeath, limited saves on high difficulties, team synergies, and terrain use are central, with abilities that resonate with the Star Wars universe quite directly, from the Force to astromech support. It’s a framework that shifts the focus from a simple tribute to XCOM towards a more narrative-driven tactical experience, but still tied to numbers, cover, and positioning.