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TechnologyJul 14, 2026· 2 min read

Are AMD Radeon RX 9000 Ready to Surpass NVIDIA RTX 5000? Frame Generation up to 8X in New Drivers

The latest AMD Radeon Adrenalin 26.6.2 WHQL drivers have highlighted some clues about the upcoming developments in the FSR ecosystem. Some features are not yet available to users but have emerged through RadeonTuner, a utility that allows viewing settings present in the drivers but absent from the standard interface of the Adrenalin software.

As reported on the Chiphell forum, the new options have been identified using a Radeon RX 9070 XT along with the FSR 4.1.1 Override v2.3.0.2740 library. Within the section dedicated to FSR, settings that were previously absent now appear, including FSR Multi Frame Generation Override, FSR Multi Frame Generation Ratio, FSR Ray Regeneration Denoiser Override, and FSR Neural Radiance Caching Override.

The most interesting element concerns FSR Multi Frame Generation, a technology already hinted at by AMD in previous months through updates to the ADLX FidelityFX SDK package. The new entries show the possibility of selecting a frame generation ratio of up to 8x, a value higher than the current 6x implementation proposed by NVIDIA. Theoretically, this means that the system could create up to seven additional frames for every natively rendered frame.

Such an increase could result in a very significant boost in frame rate, especially in graphically demanding games. At the same time, AMD will need to ensure precise control of frame pacing, latency, and image quality. Most likely, Anti-Lag technologies will also receive updates to adapt to such a high number of artificially generated frames.

Currently, AMD only offers basic frame generation, which means one artificially generated frame for each rendered frame, while NVIDIA introduced its Multi Frame Generation through a progressive evolution, moving from 2x modes to the current 6x. NVIDIA has already hinted that the technology could go even further, while Intel proposes a solution of up to 4x.

The innovations identified in the drivers do not only concern frame generation. The options dedicated to FSR Ray Regeneration and FSR Neural Radiance Caching suggest that AMD is considering allowing the manual activation of these technologies even in titles that do not officially support them. This approach is reminiscent of the overrides already available for other Radeon driver features, such as Fluid Motion Frames, Radeon Upscaling, and Anti-Lag, as well as what has already been seen in the NVIDIA ecosystem.

The technologies Neural Radiance Caching and Ray Regeneration are already expected in some games, including Call of Duty: Black Ops 7, Crimson Desert, Mafia: The Old Country, and Warhammer 40,000: Darktide. The potential introduction of overrides directly in the drivers could expand the range of compatible titles and allow users to take advantage of these features even beyond the list of official integrations.

AMD has never announced some of these features, therefore we have no availability date. However, the fact that they appear in the Adrenalin drivers indicates that development is progressing quickly, and we may not have to wait long before we can put them to the test.