Assetto Corsa EVO Introduces Foveated Rendering in VR (3 New Cars and 1 Track): How It Improves Performance
KUNOS Simulazioni has released Update 0.8 for Assetto Corsa EVO, a substantial update that expands the car roster with three licensed models, adds the South African circuit of Kyalami, and enhances the virtual reality experience. The package is available from today, July 9, 2026, with the game currently on a 20% discount on Steam as development moves towards version 1.0, following its early access launch in January 2025.
Three Cars to Strengthen the Roster, the Kyalami Circuit, and Improved VR Performance
The first aspect concerns the cars. The KTM X-Bow GT2 makes its debut, built around a carbon monocoque and a turbocharged five-cylinder engine, designed for a direct and unfiltered driving experience. It is accompanied by the KTM X-Bow GT4, a version homologated according to GT4 regulations, which is more accessible yet capable of delivering the same immediate sensations behind the wheel. The trio is completed by the Volkswagen Golf 8 R, the all-wheel-drive variant of the German compact, which joins the Golf 8 GTI already present in the game, featuring a more performance-oriented soul usable in all conditions.
On the circuit front, the Kyalami Grand Prix Circuit, a historic South African facility reproduced in its modern FIA-approved configuration, makes its entrance. The track is located at high altitude near Johannesburg, where the thinner air affects engine performance and aerodynamic load. The track alternates a sequence of fast curves and challenging direction changes, testing the rhythm and confidence of drivers on a layout that has long been a staple of international GT competitions.
With Update 0.7, the car editor was limited to single-player mode. Starting today, cars created by the community can now be used in multiplayer, and creators receive support to create external liveries. The server launcher now manages modified content thanks to a SHA hash-based verification, which filters out altered cars or incorrect mod versions before the starting grid, thus preserving the integrity of the races, as every car on the track corresponds to what is declared. To complete the tools for organizers, a new function to define starting order in entry lists also arrives.
However, the most extensive intervention concerns VR, with the main new feature being foveated rendering, also available in an eye-tracking variant on compatible hardware, which focuses processing power on the point observed by the eye without compromising perceived sharpness. A slider for pixel density adjustable from 50% to 150% is added, along with a new world scale option, supersampling, and a dedicated MSAA resolve to reduce aliasing.
VR now has a separate video profile from that for monitors, so the two configurations no longer conflict. Among the performance-oriented options, there is a mode that prioritizes frame rate over latency, along with an optimized pathway that avoids unnecessary processing when upscalers are not active. Furthermore, the graphics engine now writes directly into the OpenXR swapchain, eliminating a copy step that previously affected performance.
Update 0.8 also introduces numerous minor changes to rendering, physics, audio, and multiplayer stability. The KUNOS Simulazioni team thus maintains a brisk development pace, with the declared goal of delivering an increasingly deep driving simulation open to community content by the time of the version 1.0 launch.