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TechnologyMay 29, 2026· 3 min read

Age of Empires II: Definitive Edition Arrives Natively on Mac with Apple Silicon (Including MacBook Neo)

In the past few hours, Age of Empires II: Definitive Edition has arrived on macOS, bringing one of the most played real-time strategy games on Windows to Apple computers for the first time. The conversion is by Feral Interactive, a London-based studio specializing in adaptations, alongside World's Edge, the division that manages the franchise on behalf of Microsoft. The release is not exactly a surprise: it was announced at the end of April, including a dedicated trailer, and on May 28, it became available.

The return of the series to Apple computers fills a gap of about twenty years. The early chapters had official conversions for Mac, branded as MacSoft, until the early 2000s: Age of Empires II landed on Mac in 2001, while Age of Empires III in 2006 came with native OS X support. Then Microsoft halted the conversion work, and the remasters and new episodes in subsequent years remained on Windows. We had explored the origins of the series and its significance in the history of RTS in a detailed review.

The game is available on Steam and the Feral Store for €32.99, with all DLC available on both platforms. Those who already own Age of Empires II: Definitive Edition on Steam receive the macOS version at no additional cost, as confirmed by World's Edge in the official announcement. A version for the Mac App Store is expected later this year. The base package reflects the PC edition: in addition to the original game and the The Conquerors expansion, it includes three more recent expansions, Lords of the West, Dynasties of India, and Dawn of the Dukes, each with new campaigns and civilizations.

Other DLCs, including the recent The Last Chieftains, set in South America, remain available for separate purchase. The Definitive Edition also compiles over two decades of refinements: 4K graphics, remastered soundtracks, new animations, and numerous quality-of-life improvements. Game modes mirror those on PC: single-player campaigns built around historical leaders, Skirmish matches with up to 8 opponents online or offline, and cooperative campaigns playable with other Mac users.

Native Apple Silicon Conversion

The most noteworthy feature is the architecture: the game runs as a native application for Apple Silicon, without going through the Rosetta translation layer. Feral Interactive has taken care of the optimization for Apple chips, already known for conversions of Tomb Raider and the Total War series.

The trade-off is that Macs with Intel processors remain excluded: at least an M1 chip or an A18 Pro is required, along with macOS 15.7 or later, 8 GB of RAM, and 16 GB of free space. The presence of the A18 Pro among the minimum requirements is not coincidental: it is the processor of the MacBook Neo, the entry-level laptop that Apple introduced in March for €699, the first Mac powered by a chip designed for the iPhone. In practice, the game is accessible even on the most affordable Mac on the market.

One practical point is still unclear: Feral confirms multiplayer among Mac users but has not specified whether crossplay with the Windows, Xbox, and PlayStation versions will be supported, a feature that is already active on PC.