EVE Online Meets Google DeepMind: An Alliance Forming Between Gaming and AI Research
CCP Games, the studio known for EVE Online, has announced a thorough corporate reorganization and a return to independence, exiting the orbit of Pearl Abyss. The two companies highlighted differences in operational priorities and long-term goals, deeming it more effective to pursue distinct paths.
The first act is a name change: CCP Games becomes Fenris Creations. The operation, valued at $120 million, brings the company back to an independent structure, with governance assigned to an internal board of directors and ownership by management and long-term investors. This effectively marks a return to the operational model prior to 2018.
From an operational perspective, however, leadership, teams, or roadmaps remain unchanged: the studio will continue to autonomously manage the development, publishing, and creative direction of its titles, maintaining the global structure with offices in Reykjavík, London, and Shanghai.
Alongside the reorganization, Fenris Creations has announced a research collaboration with Google DeepMind, the entity led by Demis Hassabis. The agreement aims to use an offline version of EVE Online as an experimental environment to study artificial intelligence systems in complex and dynamic contexts. The main research areas include long-term planning, memory and information persistence, and continuous learning.
Fenris's MMO serves as a particularly interesting case study due to its emergent economy and the complexity of player interactions. DeepMind will utilize isolated local servers to test AI models in a controlled environment, which may also impact the design of new gameplay experiences. Google is also participating in the operation with a minority stake in the company.
Fenris Creations clarified that the transition will not involve restructuring or layoffs. The internal organization remains unchanged, as does its presence in Iceland, where the company continues to represent a significant hub for the local industry.
The change in structure comes at a positive phase for the franchise: in 2025, EVE Online recorded one of its best performances in recent years, with a record month in November and the second-best quarter in its history in Q4. With over $70 million in annual revenues and a user base still active after more than twenty years, the title continues to demonstrate resilience in the live service segment.
Adding strength to its positioning are two ongoing projects like EVE Vanguard, an extraction shooter set in the same universe, and EVE Frontier, a multiplayer survival experience.